Development Roadmap

Origins

Spirit Fall started development in 2011. It was first a world, then a few stories, and finally became a tabletop role-playing game. Fahad created version .1 in December 2013. By July 2018, he had built a finished game. But with all long term projects, the final game turned out to be very different from what he initially imagined and left him unsatisfied.

If you’re interested in that version of the game, you can see it here.

In August 2018, he decided to redesign and re-imagine the game. In September 2018, he rebooted the project with Kyle Watt, Victor Barros, and Benjamin Webster. Together, we met weekly to design content and iron out bugs.

Project Development

We started developing and playtesting this version of Spirit Fall in August of 2018. Through hard work and iteration, we completed the game’s rules and layout in December 2020.

In December of 2023 we created a Kickstarter to self publish our game and it was successfully funded in of January 2024! We spend that year learning all the things that one doesn’t know when trying to print a book and fixing all of the hundreds of layout and typo mistakes found along the way.

As of June 2025 we have begun receiving proofs from the printer to check to make sure everything is as good on paper as it is on the screen. As soon as we are happy with the physical product you will be able to get them in your hands.